6/5/2023 0 Comments Arcane quest 3 review![]() But to get to the second and third levels of the dungeon, players will have to generate “light.” This is sometimes found on the bottom- left corner of cards, but is also generated through card abilities and by spending lantern tokens. The surface and first level of the dungeon can be accessed almost any time. The dungeon is represented by 7 tiles laid together in a grid. If a player draws a sizeable attack on their turn, they’ll likely want to place their Champion in the dungeon. ![]() The Guilds’ Quarter is the place where heroes gather, and allows players to level-up an extra hero on their turn. The Shop of Arcane Wonders holds valuable treasures that cost a huge amount of gold, but can quickly beef up a player’s deck. The Temple allows players to heal an extra wound and manipulate their next hand. Players can visit The Bazaar to buy a healing potion, a lantern (to generate light in the dungeon), and iron bars (which can boost heroes or add extra gold to a player’s hand). On each visit, players will select one of the following locations in the Village to place their Champion to gain bonus effects ![]() Players can also heal a wound and level-up one hero if they go to the Village. When a player draws a hand of cards loaded with money, chances are they’ll want to head to the Village where they can buy a new card for their deck. The Village is a safe place in Thunderstone Quest where players can recover, gear up, and prepare for fighting monsters in the dungeon. No, we aren’t going to discuss the movie by the guy who butchered The Last Airbender. Whomever has the most points is the new Champion of Thunderstone Keep! The Village Players calculate points based off of cards in their deck as well as unspent experience points awarded during the game. All players get to take one big swing at the baddie before proceeding to end-game scoring. Once the 4th Guardian Key is revealed the final boss of the dungeon is summoned. Each time an enemy is eliminated, players may discover a Guardian Key. Players will also level-up their heroes as they destroy deadly creatures in the dungeon. ![]() Over the course of an adventure, players will buy more powerful (and higher point value) weapons, spells, and items to bolster their heroes. Players will also select a figurine to represent themselves as a “Champion.”Įach turn players will draw 6 cards and choose whether they are going to visit the Village or dive into the Dungeon. Every adventure of Thunderstone Quest begins with the same deck of twelve cards, including six “Level 0” Adventurer cards (the Steve Urkels of your party), two basic weapons, and four utility cards that provide basic effects like money and “light.” More on “light” later (I’ll keep you in the dark on that for a bit). Players begin by setting out the appropriate cards for their adventure onto the Village board, and place their starter cards on their player boards. A Quest Book is included in the box which directs players which cards they should use for each adventure. To begin, players select which quest they are doing, and unwrap the corresponding packs of cards labeled for that quest. The entirety of the campaign of Thunderstone Quest is a series of five quests, each of which have 3 adventures (which are a thematic way of saying “game setups”). In this review, I’ll be delving into the the “Champion” edition of the game, which comes with a premium box, and two more quests than the regular edition. Stalwart adventurers progressively unlock new cards, dungeon setups, items, spells, and heroes as they unravel the story of the Stormlands. Whereas older Thunderstone games served as standalone sets with a loose story, Thunderstone Quest adds a campaign mode. ![]() This is the latest in the line of Thunderstone deck-building games originally created by Mike Elliott in 2009. Thunderstone Quest is a deck-building game of fantasy adventure published by Alderac Entertainment Group (AEG). No? Well, now’s your chance to live the story! A Halfling Rogue-Mage, an Avian Elf, and a Dwarven Wizard walk into Thunderstone Keep… ![]()
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